![]() ![]() The Jewel Room is the starting point, where the Jewel Card is kept locked by a door with three locks, and the first to obtain the opponent's Jewel Card wins. The Warp Room allows the players to travel between the two dungeons. ![]() Both the player and the opponent have their own dungeon, each containing five important rooms: the Jewel Room, the Warp Room(s) (amount varies depending of dungeon), and three rooms with a key in each one.
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